Decisive planning is one of the most important processes of completing a long-term task. Without the proper strategies, you will be headed straight toward disaster. If you are working on something that heavily involves user design and experience, it is crucial to ask the following UX research interview questions.
1. Who are the stakeholders?
One of the first things you want to identify is who will need to be part of the product either the whole way through or just in portions. Depending on the enterprise, you could find yourself working alongside these types of people:
- Project managers
- Scrum Masters
- Software developers
- Marketing coordinators
- Network engineers
- Quality assurance testers
- Executives
- Designers
Everyone should know their function and how to fulfill it. Some staff members may even be asked to engage in multiple roles, such as combining the project manager and Scrum Master duties. The larger the team, the more essential effective communication will be.
2. What is the expected end result?
Now that you have answered who will be working on the project, you need to focus on the client. Who will ultimately be using your product or service at the end? This could be someone inside or outside the company. Whoever it is, their wants and desires need to be part of the decision-making process. One thing to look at is whether you already have what they want, and it has not been marketed well or it hasn’t rolled out yet. Maybe there is a certain version, but it could be better or different. Tell the end-user all about your current status and see if you can get on the same page. The perfect “look and feel” is what the UX team should aim for.
3. What are the necessary resources?
Every project requires a certain amount of assets and capital. This often starts from a financial standpoint. How much money has been budgeted for this project? The team will also need to decide how many hours will be mined from each employee. Will they be dedicating 100 percent of their time to this venture, or will they continue to work on others as well? Be sure to answer questions about computing provisions such as how much storage and power you need. You might also hold software prerequisites such as Adobe Photoshop.
4. What are the potential roadblocks?
Something always going wrong during projects. Always. However, not enough companies recognize this, and they don’t plan adequately to handle the inevitable messes. Common problems include going over the budget and taking longer to finish than expected. Sometimes, end users will change their minds during the build process. Will you be equipped to handle that? They might want more features or change existing ones. There could be employee turnover as well. Do you have someone qualified who can fill in while you look for a regular replacement? If not, you should have a contingency plan.
As you can see, user experience projects must be carefully constructed. One hand should know exactly what the other one is doing. Not everything will go according to plan, but if you ask enough relevant questions, you can solve problems sooner rather than later.